A Human Life Is Not Worht More Than An Animals Real-Life Pokemon: The Mythological History of Animals

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Real-Life Pokemon: The Mythological History of Animals

Animals and storytelling have been part of human culture since the creation of Homo Sapiens. Living in a world filled with majestic creatures that we’ve hunted for food, skinned for clothing, and kept as pets has affected our lives in powerful ways: religion, politics, even war.

From the sacred cats of Egypt to the sacred cows of Hinduism, animals represent more than biological forms of life, they are interwoven into every aspect of our culture. Pokemon taps into this deep-rooted psyche by expanding the powers that animals have, and thus, their usefulness in human society.

Created by Satoshi Tajiri and Ken Sugimori, Pokemon (originally called “Pocket Monsters”) was adapted from real-life animals in the early 1990s. In the original video game, the player must capture Pokemon using specially designed Poke Balls, and use them to fight fictional competitors, collecting different specialty badges with each defeat. Pokemon taps into our human instincts of companionship, competition and travel. As a result, Pokemon became one of the biggest pop culture trends throughout the 90s.

Millennials grew up playing Pokemon video games, watching its cartoons, and playing card games. As technology advanced, Nintendo, which publishes Pokemon, updated the video game versions to be played on advanced devices. As smart technologies advanced, Niantic, a San Francisco software company specializing in augmented reality, worked to create one of the most successful smartphone apps in history: Pokemon Go. Tapping into the public’s nostalgia for this cultural phenomenon, combined with new technologies, Pokemon Go allows users to catch their Pokemon in their community through their smartphone.

Although Pokemon Go integrates new technology to create a fundamentally unique experience for users, it has more than just software to thank for its success. At the core of its appeal to consumers is its connection to human psychology. Humans have always had an affinity for animals because they have shared our spaces since the evolution of our species. Because of this, our ancestors told stories and created mythologies about animals and the symbols they represent.

If we go through history, we will discover countless interactions between humans and animals, and stories based on them, which conveyed important cultural messages. For example, lions represent authority, power and dominance; lambs and serpents are often symbolized in religious texts, and eagles are seen as heralds of freedom.

One culture that was particularly influenced by animals was ancient Greece, who based much of their religion on mythological creatures. One of the most famous storytellers of Ancient Greece, named Aesop, was famous for including animals in his anecdotes, which were used to convey important moral stories. These were used by politicians, religious leaders, and teachers to explain life’s lessons to audiences in easy-to-understand ways.

Aesop relied heavily on the use of archetypes, which is an important symbol or motif. Examples of archetypes include a mouse representing weakness and a turtle representing weakness. Aesop used motifs to express certain virtues or vices. An example of an Aesop fable is the fable of the Fox and the Raven, which can be found at AesopsFable.com and can be viewed on YouTube – Timeless Fables: The Fox and the Crow. https://www.youtube.com/watch?v=hACpLj0_EiA

A fox is awakened by a crow perched on a branch above, a piece of cheese in its beak.

Eternal Tales: The Fox and the Raven

“Oh Lady Crow! How wonderful is the morning with your beauty! How beautiful and brilliant are your feathers? And those eyes, like bright reflections of your soul. What a beautiful voice you must have, beyond all the other birds in forest. Please, can I hear just one song to prove that you really are the queen of all birds?”

The Raven, softened by the Fox’s compliments, lets out a “Caw!” However, as soon as she opens her mouth, the cheese falls to the ground, allowing the Fox to swallow the morsel.

With a chuckle he says, “Miss Crow, in exchange for your cheese, I’ll give you advice: don’t trust a flatterer.”

Since the 6th century BC, when Aesop was alive, there have been thousands of fables attributed to his name around the world. From England to India, Aesop’s fables are used to instill values ​​or warn against vices in children and adults. The Fox and the Raven is just one example of many unique, fun and thoughtful tales that use animals as symbols to convey a message in an entertaining way. This tradition has seeped into our current culture, evidenced by the revival of Pokemon through the augmented reality game, Pokemon Go.

The evolution of man and his culture is deeply connected to animals, which is why they permeate so many of our myths and stories. For anyone interested in Pokemon Go’s mythological influences and how animals and stories connect us, they can access thousands of Aesop’s fables at AesopsFable.com, one of the best sources for fables. You can scan through their catalog or search for previous versions and iterations of Fables. They even have a growing catalog of stories, animations and books available.

One project that AesopsFable.com is developing is its animation series Timeless Tales which seeks to bring moral fables into the modern age in fun and engaging ways. Timeless Tales aims to build self-esteem for children and adults, allowing audiences to think critically about the virtues and vices of human nature – lessons they can apply to their own lives. In modern media, there are few programs that provide opportunities for children to analyze and interpret the world around them from a moral point of view. Timeless Tales hopes to give children insight into the most complex human emotions and values ​​so they can understand themselves and the world on a deeper level.

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